CVS log for winex/include/wine/d3dhalgl.h |
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Revision 1.12 -
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Wed Jan 28 18:27:49 2004 UTC (4 years, 11 months ago) by peter
CVS Tags:
winex-3-3-2,
winex-3-3-1,
winex-3-3,
cedega-4-3,
HEAD
Branch point for:
winex-3-3-branch
Changes since 1.11: +1 -1 lines
Diff to previous 1.11
Turn on fog support by default.
Revision 1.11 -
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Thu Dec 18 02:58:47 2003 UTC (5 years ago) by ovek
Changes since 1.10: +2 -0 lines
Diff to previous 1.10
Experimental support for EXT_fog_coord.
Revision 1.10 -
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Thu Oct 23 13:24:50 2003 UTC (5 years, 2 months ago) by ovek
CVS Tags:
winex-3-2-1,
winex-3-2,
winex-3-1-99,
dec3-internal-merge
Branch point for:
winex-3-2-branch
Changes since 1.9: +7 -6 lines
Diff to previous 1.9
Made D3dVbPreRender return a LPVOID.
Revision 1.9 -
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Wed Jun 18 10:52:39 2003 UTC (5 years, 6 months ago) by ovek
CVS Tags:
winex-sims-3-2,
start-merge-6oct03
Branch point for:
winex-sims-3-2-branch
Changes since 1.8: +2 -2 lines
Diff to previous 1.8
Simplified the GLDRAWPRIMITIVESTRIDEDDATA structure, we are only needed and
able to handle one blend weight pointer. Also added an additional "clear"
argument to the x11drv-specific RenderArea callback.
Revision 1.8 -
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Tue Jun 10 06:36:50 2003 UTC (5 years, 7 months ago) by ovek
Changes since 1.7: +9 -2 lines
Diff to previous 1.7
Attempt to make the internal d3dgl FVF flags d3d9-compatible.
Revision 1.6.2.1 -
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Tue May 27 20:32:57 2003 UTC (5 years, 7 months ago) by dgkoch
Branch:
winex-3-0-branch
CVS Tags:
winex-kohan-3-1,
winex-3-1
Branch point for:
winex-kohan-3-2-branch
Changes since 1.6: +1 -1 lines
Diff to previous 1.6
, to next main 1.7
Invert (flip in y-direction) rendering when render-to-texture is used.
This is needed because the origin in D3D and OpenGL are not at the same location.
Without the fix things rendered in the texture appear flipped.
Fixes upside-down shadows in BF1942.
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Revision 1.7 -
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Tue May 27 20:32:28 2003 UTC (5 years, 7 months ago) by dgkoch
Changes since 1.6: +1 -1 lines
Diff to previous 1.6
Invert (flip in y-direction) rendering when render-to-texture is used.
This is needed because the origin in D3D and OpenGL are not at the same location.
Without the fix things rendered in the texture appear flipped.
Fixes upside-down shadows in BF1942.
Revision 1.6 -
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Tue Apr 15 19:11:46 2003 UTC (5 years, 8 months ago) by ovek
CVS Tags:
winex-3-0
Branch point for:
winex-3-0-branch
Changes since 1.5: +2 -1 lines
Diff to previous 1.5
Another addition to the extra rendering callbacks.
Revision 1.5 -
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Thu Apr 10 21:57:16 2003 UTC (5 years, 9 months ago) by ovek
Changes since 1.4: +2 -0 lines
Diff to previous 1.4
Added a couple of new internal driver callbacks.
Revision 1.4 -
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Tue Mar 12 19:59:31 2002 UTC (6 years, 9 months ago) by ovek
CVS Tags:
winex-kohan-2-1,
winex-3-0-pre-1,
winex-2-2-1,
winex-2-2,
winex-2-1,
winex-2-0-branch-merge-to-head,
winex-2-0,
quartz-pre-removal,
quartz-post-removal,
head_merge_from_winex_2_0_branch
Branch point for:
winex-2-0-branch
Changes since 1.3: +3 -2 lines
Diff to previous 1.3
Handle index bases properly in hardware vertex buffers.
Revision 1.3 -
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Tue Aug 14 21:39:06 2001 UTC (7 years, 4 months ago) by andrewlewycky
CVS Tags:
winehq-premerge-20010824-start,
winehq-premerge-20010824-premerge-20011014,
winehq-premerge-20010824-postmerge-20011014,
winehq-premerge-20010824-20011014,
wine-premerge-20011226,
Oct1201,
Oct1101
Branch point for:
winehq-premerge-20010824
Changes since 1.2: +17 -2 lines
Diff to previous 1.2
New GLDRAWPRIMITIVESTRIDEDDATA structure, rather like the D3D one.
Change D3dVbPreRender prototype to return a GL strided structure.
Revision 1.2 -
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Fri Aug 10 21:46:28 2001 UTC (7 years, 5 months ago) by andrewlewycky
Changes since 1.1: +8 -3 lines
Diff to previous 1.1
Add D3DFVF_ flags to represent converted-to-OpenGL formats.
New GL/D3D driver callback interface.
Revision 1.1 -
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Sun Aug 5 01:47:19 2001 UTC (7 years, 5 months ago) by andrewlewycky
Define a private HAL interface between the D3D GL render and the
x11drv driver.
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